SMALL WORLDS / 0698

Tidal Duel

Guard forecast waves, build charge and anchor two permanent tidal beacons.

How to play

Secure ANY two of three lane beacons within12 rounds. A Volley pushes your boat’s lane front+2; Surge spends2 charge to push+4. Fronts cap at+3. At+2 or more, spend1 charge to Anchor that lane permanently. Each action then resolves the forecast wave, pulling its unanchored front back by the listed strength. Guard gains1 charge (cap3) and blocks the wave ONLY when your boat is in that lane. Sailing changes lane but does not block. Anchored lanes ignore future waves. A front reaching−4 loses immediately; the two-wave forecast lets you plan when to move, guard or anchor. The second anchor wins before retaliation.

About this original study

One compact handcrafted scenario inspired by a documented mechanic, not a clone or a complete remake. Original interface and rule implementation; no source artwork, code, music, accounts or purchases.